﻿using UnityEngine;

public class PropertyCameraEditor : PropertyCamera {
	public PropertyCameraEditor() {
		Position = new Vector3(0, 20, 0);
		Rotation = Quaternion.Euler(new Vector3(90, 0, 0));
		IsOrthoGraphic = true;
		OrthoGraphicSize = 5;
		FarClipPlane = 25f;
		Components.Add(typeof(CameraDrag).Name);
	}
}